Table of Contents
This guide will help you boost performance in Modern Warfare Warzone on PC! Using performance benchmarks of each graphical setting and side-by-side comparisons of selected settings I help you to find the best COD Modern Warfare Warzone settings for high FPS. This performance benchmark has been conducted on the 19th of March 2020 using Nvidia drivers 442.59 and game version 1.16.2. Click here for my PC specifications
Update 31th March 2020: Added performance measures for Render Resolution and DirectX Raytracing
My recommended settings are highlighted by bold text
1. Enable Game Mode in Windows
Ever since Windows 10 version 1903, Game Mode will bring a significant performance boost when live-streaming using NVENC. Furthermore, there is no longer an in-game penalty when having this enabled. So if you plan on live-streaming Modern Warfare Warzone and have an Nvidia GPU, enable this! This comes directly from NVIDIA for anyone wondering: https://www.nvidia.com/en-us/geforce/guides/broadcasting-guide/
2. General – Screen
Interestingly, in Modern Warfare Warzone a higher field of view (FOV) provides improved performance! This likely happens because the game aggressively reduces the quality of rendered objects when increasing the FOV, resulting in actually less detail being drawn and therefore improved performance. My recommended FOV for a good balance of performance and overview is a FOV of 105.
3. Graphics – Display
Display mode | Windowed -7FPS (5%) | Fullscreen -0FPS (0%) | Fullscreen Borderless -0FPS (0%) | Fullscreen Extended window * -0FPS (0%) |
Display Adapter | Primary GPU | |||
Render Resolution | 50 (720p) +102FPS (51.5%) | 75 (1080p) +48FPS (28%) | 100 (1440p) -0FPS (0%) | 200 (2880p) -89FPS (87%) |
Aspect ratio | Automatic | |||
V-Sync | Disabled | |||
Custom Framerate Limit | Unlimited -0FPS (0%) | 170 -0FPS (0%) | ||
NVIDIA Highlights | Disabled -0FPS (0%) | Enabled -5FPS (3%) | ||
Display Gamma | 2.2 (sRGB) |
* Note that this option might lead to more input-lag! I personally didn’t have the impression that Fullscreen “feels” any better though.
4. Graphics – Details & Textures
Texture Resolution | Very Low -0FPS (0%) | Low -3FPS (2%) | Normal -5FPS (3%) | High -3FPS (2%) |
Texture Filter Anisotropic | Low -0FPS (0%) | Normal -1FPS (0.5%) | High -1FPS (0.5%) | |
Particle Quality | Low -0FPS (%) | High +2FPS (1.5%) | ||
Bullet Impact & Sprays | Disabled -0FPS (0%) | Enabled -0FPS (0%) | ||
Tessellation | Disabled -0FPS (0%) | Near -3FPS (2%) | All -3FPS (2%) |
5. Graphics – Shadow & Lighting
Shadow Map Resolution | Low -0FPS (0%) | Normal -2FPS (1.5%) | High -6FPS (4%) | Extra -11FPS (8%) |
Cache Spot Shadows | Disabled -0FPS (0%) | Enabled -0FPS (0%) | ||
Cache Sun Shadows | Disabled -0FPS (0%) | Enabled +4FPS (3%) | ||
Particle Lighting | Low -0FPS (0%) | Normal -1FPS (0.5%) | High -0FPS (0%) | Ultra -1FPS (0.5%) |
DirectX Raytracing | Disabled -0FPS (0%) | Enabled * -37FPS (29%) | ||
Ambient Occlusion | Disabled -0FPS (0%) | Static Objects (GTAO) -8FPS (5.5%) | Dynamic Objects (MDAO) -1FPS (0.5%) | Both -9FPS (6%) |
Screen Space Reflection (SSR) | Disabled -0 FPS (0%) | Low -2FPS (1%) | Normal -5FPS (3.5%) | High -5FPS (3.5%) |
* Note that enabling Raytracing forces Anti-Aliasing to Filmic SMAA T2X and AA can no longer be changed! Hence the actual performance decrease solely due to Raytracing is lower than stated above (-17FPS or 14%).
6. Graphics – Post Processing Effects
Anti-Aliasing | Off -0FPS (0%) | SMAA 1X -7FPS (5%) | SMAA T2X -16FPS (11.5%) | Filmic SMAA T2X -20FPS (15%) |
Depth of Field | Disabled | Enabled | ||
Filmic Strength | 1 | |||
World Motion Blur | Disabled | Enabled | ||
Weapon Motion Blur | Disabled | Enabled | ||
Film Grain | 0 |